Am I the only one who didn’t hear Rayman Legends was coming out this year? And that it was a Wii U launch title? And that they just introduced the world to Barbara the Barbarian? And that bloggers everywhere started making “axe to grind” jokes? I guess that last one’s not surprising.
If you’re just hearing this as well, this not-so-news of Legends’ (token) female character comes on the heels of yet another sexism-in-gaming debacle, in which a developer let fly a lazy and insensitive jab at girlfriends everywhere. “Girlfriend Mode” is what he called a certain skill tree geared towards less experienced players.
Many are saying that it’s a mild symptom of a bigger sickness and maybe not worth fighting over. That’s almost true — certainly Hitman and Tomb Raider are much more deserving of vitriol. But it should go without saying that dismissing “small time” sexism is a cop out. In my mind, it’s exactly John Hemingway’s sort of presumptuous cheap shot that begs a response because it’s made so casually, with the unspoken assumption that “Hey, you know what I’m talkin’ about, huh buddy? Broads!” It’s offhand sexism — offhand racism, offhand homophobia — that is the most insulting because it is perpetrated in broad daylight, with full confidence of one’s safety from criticism. They’re just plain asking for it.
I’m going to quit smoking tomorrow. Well, no — tomorrow I’m going to start the painful process of quitting. Past experience predicts a cowardly campaign riddled with retreats and pleading treaties with Future Me. But he’s a traitor, and just as weak. Within one month or two I’m at the 7-11 waving dollar bills like so many white flags.
But now my ultimatum is Online, and I’m hoping that might keep me honest. It’s in that same spirit that I’ll vow, with comparable solemnity, to post here once a week. In the next few days I’ll do a sort of Lightning Round with paragraph reviews of the various little indie gems I’ve been mining. Soon enough I’ll bring you up to speed on my collaborations with the PIGSquad folk — it looks like I might write a feature for Portland’s first (presently nameless) chiptune zine, so look forward to that. I’ll also pump out that KOTOR “After Pressing Start” and post it here if Nightmare doesn’t want it.
I won’t die a slow death if I lose this war, but I’m starting to think creative consistency will be just as important to good health. So here goes.
This post is maybe too short and too personal, so here’s some game stuff — an old review for Rock of Ages, a game I thoroughly enjoyed playing through a second time. The article was originally published by The Trail, our student newspaper at the University of Puget Sound — hence some formatting issues, a semi-academic style and such references as “semester” and “major.” Cheers.
Sorry for any formatting issues that might crop up below — this piece was originally published for The Trail, the University of Puget Sound’s student newspaper, from which I copy-pasted some articles for archiving purposes. Hence the newpaper-y tone and simplified view of the industry. My work for the paper might still be gathered here.
Make no mistake, EPIC Games’ conclusion to the hugely popular Gears of War trilogy plays magnificently well, in the same way that Cheetos taste great and Facebook birthday wishes make one feel loved—good, but in a hollow sort of way.
And Gears of War 3 really is good: EPIC games has preserved the golden formula of cover-based combat that (according to USA Today) sold 13 million copies of the first two installments combined and inspired over 1.3 million pre-order sales of Gears 3 before it was released on Tuesday, Sept. 24.
In fact, I might as well call it “high octane,” “action-packed” and a “rip-rollicking rollercoaster,” because Gears seems as obsessed with cliché as it is with gore—more on that later.