Tagged: PIGSquad

IndieCade, Micropalooza and Incredible Ape

Announced today were the 2012 IndeCade nominess, a list of 36 that included DYAD, Botanicula, The Stanley Parable, Guacamelee, Splice, and Analogue: A Hate Story.  I mention the games I’ve heard most about — actually, they’re just the the games I would most enjoy playing because — Ok, wait. Yeah. I have not played a single game on this list. What is wrong with me.

Botanicula indiecade nominee 2012

I don’t and unfortunately have never owned a Playstation, so that rules out DYAD and I’m sure a lot of other games too… no, it looks like pretty much all these games are on PC. Some are playable in-browser. Worst of all, I already purchased Botanicula, and I’ve never even booted it up. I’m really, really sorry, indie world.

It’s weird that I’m so behind because I’ve been feeling more and more “in tune” (wait for it) with my own Neighborhood Gaming Community. I’m helping out with Portland’s newest (first?) chiptune zine, an actual physical object devoted to chip music and the brainchild of an industrious pretty-much-cofounder of the Portland Indie Game Squad. We’re both newcomers to the genre, so we”ll be actively digging up what bonds us to this music and asking ourselves why the cords are so thick. That is to say that we cannot and will not be elitist about this music because we’re still figuring out why we love it, if we love it, what’s to love.

Micropalooza 2012 Mechlo at Ground Kontrol

For that zine I’ll be writing up a “review,” a personal essay sort of piece on Micropalooza, the annual chiptune extravaganza that happened to Portland last Sunday. Between Micropalooza’s two concert sets (which I’ll describe more fully in the zine piece, which should have some sort of online portion) PIGSquad had the crowd to themselves for about two hours. They set up a projector, two microphones and an Xbox, and then Josh Schonstal and Ian Brock – aka Incredible Ape – let loose their ingenius co-op sidescrolling jetpack shooter, PewPewPewPewPewPewPewPewPewon an unsuspecting and pleasantly intoxicated public.

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No New Leaf Left Unturned // Rock of Ages Review

german lung ashtray

I’m going to quit smoking tomorrow. Well, no — tomorrow I’m going to start the painful process of quitting. Past experience predicts a cowardly campaign riddled with retreats and pleading treaties with Future Me. But he’s a traitor, and just as weak. Within one month or two I’m at the 7-11 waving dollar bills like so many white flags.

But now my ultimatum is Online, and I’m hoping that might keep me honest. It’s in that same spirit that I’ll vow, with comparable solemnity, to post here once a week. In the next few days I’ll do a sort of Lightning Round with paragraph reviews of the various little indie gems I’ve been mining. Soon enough I’ll bring you up to speed on my collaborations with the PIGSquad folk — it looks like I might write a feature for Portland’s first (presently nameless) chiptune zine, so look forward to that. I’ll also pump out that KOTOR “After Pressing Start” and post it here if Nightmare doesn’t want it.

I won’t die a slow death if I lose this war, but I’m starting to think creative consistency will be just as important to good health. So here goes.

This post is maybe too short and too personal, so here’s some game stuff — an old review for Rock of Ages, a game I thoroughly enjoyed playing through a second time. The article was originally published by The Trail, our student newspaper at the University of Puget Sound — hence some formatting issues, a semi-academic style and such references as “semester” and “major.” Cheers.

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Gettin’ Goin’

It has been an excellent couple of weeks: a few days ago, I got a job as a freelance translator. I’ll be writing little English articles about big German companies, and someone will give me currency for that, which is extremely nice of them.
A rusty and creaking train of thought, one that departed an academic station in 2011 and had since wound across the long rough country of Rewrites and Research, pulled in at The Escapist Magazine yesterday. To my great surprise, people seemed okay with it being there, and no one was much bothered by the billowing smoke (read: hot air). Anyway, it was my first “real thing.” I’m happy with it.
In more concrete and thus more invigorating news, I met a bunch of game developers, an elite cadre operating under an ominous moniker:
They are without a doubt Good People, and I can’t wait to see more of them and their work. With a pronounced Community Outreach bent, PIGS has been making a difference all over town; in a couple weeks they’ll be hosting a game tournament for charity in an space-themed dive bar. It’s going to be good. Actually, they’re loosely affiliated with a chiptune show going on this evening — I’ll update with pictures once I have them.

Good, good, great. All great. Mostly, though, I just can’t believe this happened:

I just went to the bathroom and came back to four more clicks on my bitly link. This is the sort of thing that makes me happy.