Announced today were the 2012 IndeCade nominess, a list of 36 that included DYAD, Botanicula, The Stanley Parable, Guacamelee, Splice, and Analogue: A Hate Story. I mention the games I’ve heard most about — actually, they’re just the the games I would most enjoy playing because — Ok, wait. Yeah. I have not played a single game on this list. What is wrong with me.
I don’t and unfortunately have never owned a Playstation, so that rules out DYAD and I’m sure a lot of other games too… no, it looks like pretty much all these games are on PC. Some are playable in-browser. Worst of all, I already purchased Botanicula, and I’ve never even booted it up. I’m really, really sorry, indie world.
It’s weird that I’m so behind because I’ve been feeling more and more “in tune” (wait for it) with my own Neighborhood Gaming Community. I’m helping out with Portland’s newest (first?) chiptune zine, an actual physical object devoted to chip music and the brainchild of an industrious pretty-much-cofounder of the Portland Indie Game Squad. We’re both newcomers to the genre, so we”ll be actively digging up what bonds us to this music and asking ourselves why the cords are so thick. That is to say that we cannot and will not be elitist about this music because we’re still figuring out why we love it, if we love it, what’s to love.
For that zine I’ll be writing up a “review,” a personal essay sort of piece on Micropalooza, the annual chiptune extravaganza that happened to Portland last Sunday. Between Micropalooza’s two concert sets (which I’ll describe more fully in the zine piece, which should have some sort of online portion) PIGSquad had the crowd to themselves for about two hours. They set up a projector, two microphones and an Xbox, and then Josh Schonstal and Ian Brock – aka Incredible Ape – let loose their ingenius co-op sidescrolling jetpack shooter, PewPewPewPewPewPewPewPewPew, on an unsuspecting and pleasantly intoxicated public.
I’m going to quit smoking tomorrow. Well, no — tomorrow I’m going to start the painful process of quitting. Past experience predicts a cowardly campaign riddled with retreats and pleading treaties with Future Me. But he’s a traitor, and just as weak. Within one month or two I’m at the 7-11 waving dollar bills like so many white flags.
But now my ultimatum is Online, and I’m hoping that might keep me honest. It’s in that same spirit that I’ll vow, with comparable solemnity, to post here once a week. In the next few days I’ll do a sort of Lightning Round with paragraph reviews of the various little indie gems I’ve been mining. Soon enough I’ll bring you up to speed on my collaborations with the PIGSquad folk — it looks like I might write a feature for Portland’s first (presently nameless) chiptune zine, so look forward to that. I’ll also pump out that KOTOR “After Pressing Start” and post it here if Nightmare doesn’t want it.
I won’t die a slow death if I lose this war, but I’m starting to think creative consistency will be just as important to good health. So here goes.
This post is maybe too short and too personal, so here’s some game stuff — an old review for Rock of Ages, a game I thoroughly enjoyed playing through a second time. The article was originally published by The Trail, our student newspaper at the University of Puget Sound — hence some formatting issues, a semi-academic style and such references as “semester” and “major.” Cheers.
Good, good, great. All great. Mostly, though, I just can’t believe this happened: