Thinking about doing a KOTOR retrospective in the style of Nightmare Mode’s “After Pressing Start.” (If it’s any good, I’ll try submitting to the site before publishing it here.) The game was massively important to me and to the nascent notion of morality-driven reward. I always thought it was strange; the game’s best force powers (and, come to think of it, all of BioWare’s “evil” rewards) are earned with flat dismissal of potentially enriching quests, insensitive insults, brazen demands for More Credits, all the way up to thoughtless murder, betrayal, and taking a dive to ruin someone’s stripper audition. I mean, the Dark Side stuff is silly, and I don’t take it any more seriously than I did when I was thirteen, but it gets really surreal, the sort of stuff the game encourages — hoping to earn a couple red-tinted bonus points and a sweet new portrait, you purposefully demolish a stranger’s chance at becoming a dancer. And you know what? I don’t even think you get any Dark Side points for that one. You just actually feel like a dick.
My tribute to Armando Montano, the AP reporter killed in Mexico City, was published at Medium Difficuly. The MD folks have been unbelievably encouraging and accommodating when I needed it most — can’t thank them enough for that.